OAKMONTDevelopment bench

Game studio / community automation: start where it hurts most.

Every business in this line of work runs on a few processes that eat the same hours every week. These are the ones our catalogue already covers, with conservative estimates, and the creator turns your own description into a spec a person prices in writing.

Where businesses like this usually start

  1. Game server and community ops

    Ticket triage on Discord, store and billing automations, moderation queues with human sign-off, uptime watched. Run by people who shipped game-server plugins for a decade.

    ~25h back per month, conservative estimate
  2. Content factory with approvals

    One case study becomes posts, a newsletter section and an article draft, and nothing publishes until a person says so.

    ~14h back per month, conservative estimate
  3. Inbox triage

    The shared inbox read, sorted and answered where the answer is known, queued for a person where it is not. The walkthrough on the AI operations page is this exact automation.

    ~16h back per month, conservative estimate

Common questions

  1. What does Game studio / community automation cost?Catalogue prices start at $490 for a single delivered workflow; the fixed price for your case comes from a conversation or a paid audit ($290 remote, credited toward the project), in writing, before any work starts.
  2. Do we need to change the systems we already use?No. Automations are built against the systems you already run - the creator has a list from BaseLinker and Comarch to Microsoft 365 - and anything with an API or a mailbox can be connected.
  3. Who is responsible when the automation acts?Every automation we deliver runs with a written spec, a full run record, an approval queue for anything that matters, and a signed proof afterwards. A person stays in charge of every consequential step.

The full catalogue, with prices and the ROI dial: browse the automations